General Overview & Initial Set-up
The USBA fields a league of 24 teams divided into two different leagues
(Freedom & Liberty), with three divisions within each league.
This USBA is a free league to participate in.
Franchises are completely fictional, some nicknames and team cities may
match, but in no way are they meant to reflect any professional or existing
team(s). All player names used in the league are completely fictional.
You are only allowed to control one team in the USBA. Anyone caught violating
this rule will be expelled and banned from the USBA for life.
The league is a modern day league, beginning in 1985 so that financials,
stadiums, revenues, etc...match up between the game and the time frame.
We also wanted to prevent our league date from running too far into the
future and give it more of a 'here and now' feel to the league.
Simulation Schedule
We simulate one week of USBA play per each sim day. We run sims three
days a week on Monday (9pm ET), Wednesday (9pm), and Friday (9pm) playing
out a 162 game schedule, plus two rounds of playoffs, and then the USBA
Championship.
Finances
Finances will be used and the league utilizes a salary cap to maintain
competition between the individual franchises and throughout the league.
By utilizing a salary cap, not only will teams remain as close to parity
as possible, but it will enable a team who's owner may have 'run it into
the ground' to be replaced easier and rebuild the team.
The salary cap was set at $92 million per team for the 2009 season and
beyond. Teams must be below the cap before starting the season and may
not go over at any point during the season. Violating the salary cap will
result in a $1 million fine from the team's "cash" and will
be given a warning from the Commissioner's office. If the team is out
of cash, the fine will be the loss of the violating team's second round
amateur draft pick. A second offense in the same season will result in
a $2 million fine and the loss of the team's first round draft choice.
Further violations of this rule could result in expulsion. This is a harsh
penalty and should in itself prevent such occurrences.
It is required that each owner be responsible for making financial decisions.
All teams are responsible for making a profit. If your team fails to make
a profit for two seasons you could be removed from the league.
Starting in the 2011 season, the USBA will implement a $100 million cash cap for each team.
Additional League Setup
The USBA does not use scouts and coaches.
Each GM is required to choose a city, mascot/nickname,
and initial stadium proposal. Owners may also submit a logo or have one
created for them. They must also include the name of their manager (You
may hire any MLB player who has retired from the game before the league's
current date, use an existing/past MLB manager, or simply create your
own fictional manager's name.) You should not name yourself as manager
as you are the Owner/GM of the team. Naming managers have no effect
on the game, but is a nice touch to use when writing articles/press releases
about your team for the league.
The USBA will not use the Designated Hitter in either of the two
leagues. Player fatigue is enabled, minor leagues will be simulated, and
the league will use the 1-10 rating scale.
League Operation
During the season import/exports (lineup, rotation changes), free agent
bids, trades, and contract extensions are due at 9:00pm (ET) the day
of the scheduled sim. Anything submitted past 9:00pm ET will be processed
in the following sim.
It is extremely important that Owners/GMs to check in with the commissioners
on a regular basis. Failure to submit lineups, make roster moves, and/or
respond to emails from the league office is cause for dismissal. We ask
that you maintain your team at least once per week and participate in
trade negotiations frequently. During the offseason owners must actively
participate in each round (Free Agent signings, Amateur Draft, and Spring
Training).
Failure to be active in the league will result in dismissal. The USBA
has a "3 Strikes and Your Out" policy before replacing owners.
Strikes are incurred if you fail to meet any of the above requirements
or participate in a practice deemed detrimental to the league. Those practices
are at the sole discretion of the commissioners.
Owners may have strikes erased by being active in the league for 2 straight
weeks or at the commissioner's discretion.
Owners also must not bench players in an effort to lose games or 'tank'
in order to get a better draft pick.
Owners are encouraged to use AOL IM, but owners may also use other instant
messaging programs or email as a means to contact other owners.
Amateur Draft
At the beginning of each season the Amateur Draft (or "First Year
Player Draft") will take place. The Amateur Draft is a rookie draft
consisting of five rounds in the USBA. The draft is conducted on the online utilities written by Getch. The Commissioner reserves the right to utilize a computer
pick if a team takes more than 24 hours from the time of the last selection.
Teams are encouraged to set up a draft list on the utility if their pick is getting near or are going to be away for an extended amount of time.
The league may schedule a "live" Amateur draft. Attendance
is optional; those who do not attend must submit lists by email to the
Commissioner
Trading of draft picks is allowed. Please be advised though that draft picks are very valuable in this league. See the 'Trading' section of the rules for further info.
Trading
The trading of draft picks is allowed. You may only trade picks that you have in the current and following seasons. The picks traded must be documented by both owners in the "Traded Draft Picks" forum under Transactions. Cash may also exchange hands
as part of the deal. The July non-waiver trade deadline is also enforced.
Trades are to be posted by both teams in the Trade Forum without any
editing of the post. Both owners must verify the trade in the forum before
it will be processed. All trades are subject to the Commissioners' approval.
Any questionable trade practices should be brought to the attention of
the commissioners and a decision will be made. Each of the owners involved
will be able to present their side of the case to the Commissioner
before a decision will be reached on any questionable trades.
If BOTH teams give precise and clear instructions on lineup changes and
roster movements, a trade can be processed prior to the next scheduled
sim. However, if both teams do not provide such instructions, the trade
will be processed after the sim. Instructions can be placed in the Trade
Forum or in a separate email to the Commissioner.
Free Agency
Free Agency is now done completely within OOTP itself. All bids are submitted ingame and then exported via FTP with the normal export. No forum interaction is needed for this any more.
During the offseason, each team will utilize the FTP export bidding process
to acquire free agents. The player will decide on the winning contract.
There are no restrictions on contracts offered to players. Free Agency signings usually begin at the end of January when the Draft Pool is revealed. That way Free Agency can go on concurrently with the draft in the online utilities outside the game. Free Agency is simmed one week at a time.
Player Positions
Position Players in the USBA are restricted to being listed in lineup
and depth charts only at positions in which they have ratings with the
following exceptions:
1B or 3B may play either position.
2B or SS may play any infield position.
RF, LF, CF may play any outfield position.
Relief pitchers must be listed as Closers at the end of each season if
they have 15 or more saves. Pitchers must be listed as Starting Pitchers
at the end of the season if they started 15 or more games that season.
.
Team Stadiums
All teams started with a 45,000 seat stadium designed by the original
20 owners of the league. Each owner submited a stadium proposal to the
Commissioner's Office for review. The proposal included the Stadium Name,
Wall Heights, Dimensions, and choice of field type (grass = fan loyalty
increase of one level; Astroturf = team market increase of one level).
Stadium Modifications/Additions:
Modifications and Additions to stadiums may be made prior to Offseason
Free Agent Signings. Costs and bonuses are indicated below:
Seats
Stadium Current Capacity of 45,000 to 50,000
$1,000,000 per 1,000 seats
Stadium Current Capacity of 51,000 to 60,000
$3,000,000 per 1,000 seats
Stadium Current Capacity of 61,000 to 70,000
$5,000,000 per 1,000 seats
Currently Stadiums are limited to 70,000 seats
Dome/Permanent Roof
$40,000,000 (+1 Team Market Level, +10 Fan Interest)
Retractable Roof
$50,000,000 (+1 Fan Loyalty Level, +20 Fan Interest)
Field Type Change (After Original Construction)
to Grass $5,000,000 (+2 Fan Interest)
to Turf $5,000,000 (+2 Fan Interest)
Fence Modifications (After Original Construction)
Ballpark factor moves closer to 100: $100,000 per point
Ballpark factor moves farther from 100: $250,000 per point
Fence Heights: $10,000 per wall.
New Stadium Construction
Teams will be responsible for paying a fee of $75,000,000 in order
to build a new stadium + the cost listed above for the addition of a roof.
The bill can be spread out over X seasons (negotiable between the commish
and the owner), however the team cannot move into the stadium until
the debt is paid off. Teams must wait 1 additional season
to move into their new stadium once it has been paid for.
The $75 Million buys the team a new 'default' stadium with 45,000 seats,
stadium name, fence dimensions & heights, and choice of field (grass/Astroturf).
Teams building new stadiums receive a bonus of +25 fan interestand a
choice of either a +1 level fan loyalty or +1 level team market
in addition to any modification bonuses listed above. Teams may not build
a new stadium within 15 years of constructing a new one.
Relocation
Teams may petition the league to relocate in order to revamp their
franchise. A detailed write-up of their plan should be submitted to the
commissioner's office including the new city, mascot, and new stadium
construction proposal. The Commissioner's office will rule on the proposal
and present it to the league if it passes inspection. Teams must then
receive a 2/3rds majority to move the team.
Upon relocation their team financials are set back to the league default
of:
Team Market= Average
Fan Loyalty = Good
Fan Interest = 65
All-Star Game
The USBA All-Star Game will be hosted by a different USBA team
each season and will rotate among all of the USBA team cities until each
team has hosted the event one time.
The order in which teams will host the All-Star game will be the reverse
first round of the initial draft. The team picking last will hold the
All-Star Game the first season, followed by the team choosing next to
last the following year.
After the first 20 (or more depending on expansion) the order will be
randomly chosen for the next X number of years. Any expansion teams
brought into the league will move to the 'end of the line' in the order
of hosting the event.
Teams hosting the All-Star Game will receive an additional $1,250,000
in in Merchandising Revenue, and will have the ticket sales generated
from the All-Star Game added to their team's financials ($10 x Attendance).
Updated 12/1/08 |