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Rules |
Table of Contents
General Info/Intro
Requirements
Sim Schedule
Team Management
League Settings
Financial Settings
Minor Leagues
Amateur Draft
Transactions
Changing Teams
Editing Teams
Stadium Maintenance, Upgrades, and Relocation
- General Info/Introduction
- The USBA fields a league of 24 teams divided into two different leagues (Freedom & Liberty), with three divisions within each league.
- This USBA is a free league to participate in.
- Franchises are completely fictional, some nicknames and team cities may match, but in no way are they meant to reflect any professional or existing team(s). All player names used in the league are completely fictional.
- You are only allowed to control one team in the USBA. Anyone caught violating this rule will be expelled and banned from the USBA for life.
- The league is a modern day league, beginning in 1985 so that financials, stadiums, revenues, etc...matchup between the game and the time frame. We also wanted to prevent our league date from running too far into the future and give it more of a 'here and now' feel to the league.
- Requirements
- Ownership of the appropriate version of OOTP is required: currently OOTP 10 (X)
- GMs will maintain a user account on the forums of totalsportsworld.org
- GMs will respect their fellow GMs
- The decision to update to any new version of OOTP, and the timing of the upgrade, resides with the commissioner.
- Communication is encouraged; please work with the commissioner to resolve any issue that may come up.
- The rules may be amended at any time at the discretion of the commissioner
- Sim Schedule
- We simulate one week of USBA play per each sim day. We run sims three days a week on Monday (9pm ET), Wednesday (9pm), and Friday (9pm) playing out a 162 game schedule, plus two rounds of playoffs, and then the USBA Championship.
- Team Management
- An owner may manage only one team. Managing multiple teams will result in immediate removal and lifetime ban from the league.
- Each owner will be responsible for submitting his lineups/rotations via FTP prior to each sim. Owners who become inactive, i.e. 6 sims go by without an export, will receive a warning, and then be subject to expulsion for future infractions. (The USBA has a "3 Strikes" policy before replacing owners.)
- It is the owners’ responsibility to send in exports regularly. Leaving your team with holes in lineups and depth charts, players on the DL, or letting your minor leaguers rot in the minors may result in removal from the league.
- Owners also must not bench players in an effort to lose games or 'tank' in order to get a better draft pick.
- Owners are encouraged to use AOL IM, but owners may also use other instant messaging programs, forums personal messaging, or email as a means to contact other owners.
- League Settings
- Game Options
- Scouting and Coaches: OFF
- Player Options
- Batter Aging Speed: .900
- Batter Development Speed: .900
- Pitcher Aging Speed: .900
- Pitcher Development Speed: .900
- Hidden Players: NO
- Personality Ratings and Morale: YES
- AI Options/Player Evaluation
- Lineup Selection: Traditional
- Ratings Weight: 35%
- Current Year Stats Weight: 45%
- Previous Year Stats Weight: 15%
- 2 Years Ago Stats Weight: 5%
- Suspensions, Injuries, Fatigue
- Suspensions: ON
- Injury Frequency: Very Low
- Player Fatigue: Average
- All Ratings: 1-10
- Overall Rating: Stars
- Overall based on AI eval, not pure ratings: NO
- Overall ratings based on all players, not pos: NO
- Rules
- DH: ON (both leagues)
- Roster Size: 25/40
- Min days for 1 Service Year: 172
- Waiver/DFA: 8/15 days
- Option Years: OFF
- Rule 5: OFF
- DL Length: 14 days
- Trade deadline: July 31st
- Draft Pick Trading: ON
- Trade Recently Drafted Players: YES
- Financial Settings
- It is required that each owner be responsible for making financial decisions. All teams are responsible for making a profit. If your team fails to make a profit for three consecutive seasons you could be removed from the league.
- Average Attendance: 37,000
- Average Ticket Price: $10.00
- Visiting Team’s Share: 0%
- Average Media Contract: $38,000,000
- Free Agent Compensation: OFF
- Min Years for Free Agency: 6
- Min Years for Arbitration: 3
- Salary Cap: $100,000,000
- Teams must be below the cap before starting the season and may not go over at any point during the season.
- If a team is found to be over the cap during the season:
- The team will be issued a warning by the commish and will have to IMMIDIATELY get below the cap by trading/cutting players (must comply by the next sim)
- If the team is still over the next sim, or found to be over again in the same year, they will be fined $1,000,000. If the team does not have $1,000,000 they will forfeit a 3rd round pick (or higher if they have traded their 4th) in the upcoming amateur draft. (a no-talent player will be picked for them to fill the spot since you cannot delete picks from the order)
- If the team does not comply after two sims, or is found to be over the cap for a 3rd time in one season, the team will be fined $2,000,000 and the GM could be removed from the league.
- Owner Controls Budget: NO
- Cash Max: $90,000,000
- Revenue Sharing
- Beginning in 2016, teams will keep 75% of their media revenue, while the other 25% will be placed in a common fund that will be divided equally to all teams.
- Beginning in 2017, teams will keep 50% of their media revenue, while the other 50% will be placed in a common fund that will be divided equally to all teams.
- Minor Leagues
- Three levels of minor leagues (AAA,AA,A).
- Roster Limit: 35 (the commish will make periodic checks and any team who is over the limit is subject to random releases to get below the limit)
- Amateur Draft
- The amateur draft will be held at the beginning of each season on March 1
- The draft typically takes place online in a utility, but the league may schedule a live draft. Attendance is optional, but those not in attendance are required to submit a list.
- Teams are strongly encouraged to set up a list in the utility and use the “auto draft by list” function if you cannot be online at the time of your selection.
- Trading of draft picks is allowed. Please be advised though that draft picks are very valuable in this league. See the 'Trading' section of the rules for further info.
- Transactions
- Free Agency
- The free agency period will begin in late-November, after salary arbitration hearings.
- All offers are completed in game, with the only restriction being incentives.
- Incentives
- Starting in 2016: Due to the use of a salary cap and incentives not counting against the cap, incentives are not allowed unless the GM gets commissioner approval so it can be counted against the team’s cap.
- Any contract that is signed with incentives without commissioner approval will have the incentives amount added to the yearly base of the contract.
- Trades
- The trading deadline is July 31
- Trades are to be posted by both teams in the Trade Forum without any editing of the post.
- Both owners must verify the trade in the forum before it will be processed.
- All trades are subject to the Commissioners' approval.
- Any questionable trade practices should be brought to the attention of the commissioner by a member of the league via PM or email.
- Each of the owners involved will be able to present their side of the case to the Commissioner before a decision will be reached on any questionable trades.
- Cash may be traded; the money comes from CASH (not BALANCE)
- Draft pick trading
- You may only trade picks that you have in the current and following seasons.
- The picks traded must be documented by both owners in the "Traded Draft Picks" forum under Transactions.
- Contract Extensions
- Contract extensions can be offered to players at any time, the only restrictions are incentives (though long-term contracts are discouraged)
- Incentives
- Starting in 2016: Due to the use of a salary cap and incentives not counting against the cap, incentives are not allowed unless the GM gets commissioner approval so it can be counted against the team’s cap.
- Any contract that is signed with incentives without commissioner approval will have the incentives amount added to the yearly base of the contract.
- Changing Teams
- Current GM's will only be able to change teams every two seasons and this can only be done in the offseason.
- Open teams will be awarded by order of seniority then by record with current team.
- GM's must have current team in stable financial situation in order to change teams, if current team is in negative balance GM's cannot change teams.
- Editing Teams
- Any GM may choose to edit their team’s nickname, color scheme, and/or uniform after completing one full season in the league.
- You may change your nickname no more than once per season, while colors and uniform may be changed more frequently. I like to have it so things can change occasionally, but the history is important to the league and I don’t want every new GM changing everything when they join.
- Stadium Upgrades and Relocation
- The basic premise of the stadium aging/maintenance rules is that it requires money to keep up a nice stadium and to keep the turnstiles moving, and that the longer a stadium is in service, the more money it takes to keep it in good condition. The purpose isn't to make teams have to move or create new stadiums often, in fact you can keep the same stadium forever, through proper maintenance and renovations.
- Stadium Aging
- Stadiums age every season, becoming less desirable to fans, causing a reduction in FI by 3 points per season, this is cumulative (so if you haven’t paid your maintenance fees in 5 years, you’ll take a 15 pt FI hit)
- You can eliminate the FI hit by paying yearly maintenance fees (discussed below)
- Stadium Maintenance
- Each season, teams can pay a maintenance fee to fix the little things that degrade in a stadium over time to eliminate the FI hit caused by aging.
- The first season that a stadium is open, maintenance is $5 per seat and increases by $5 each year. So the maintenance cost of a 30 year old stadium with 60,000 seats would be $9 million - ($5x30)x60,000
- Must be paid by the beginning of Spring Training.
- Stadium Renovation
- As you can see, the cost of maintaining an older stadium can get pricy, but this can be fixed by renovating your old clunker.
- At the cost of $30 million, you can renovate your stadium, resetting the age to 0 and raising fan interest 10 points.
- For the added cost of $5 million, you can change the playing surface during a renovation and increase FI another 2 points.
- For $10 million, you can change your roof (open air, dome, or retractable) and gain another 3 FI points.
- During renovations, seat costs are reduced 20%
- During renovations, wall edit costs are free
- This must be announced before the beginning of the Preseason (to allow for construction)
- Stadiums can only be renovated once every 10 years, though it is not the most profitable to renovate every 10 years.
- New Stadiums
- If you wish to build a new stadium, you may do so for $75 million
- The bill can be spread out over a maximum of 5 seasons (negotiable between the commish and the owner), however the team cannot move into the stadium until after the debt is paid off. Teams must wait 1 additional season to move into their new stadium once it has been paid for.
- The $75 Million buys the team a new 'default' stadium with 45,000 seats, stadium name, fence dimensions & heights, and choice of field (grass/Astroturf); plus 25 stadium points (discussed below).
- Teams building new stadiums receive a bonus of +25 fan interest and a choice of either a +1 level fan loyalty or +1 level market size.
- Seats cost 50% less when building a new stadium
- For the added cost of $5 million, you can change the playing surface during a renovation and increase FI another 2 points.
- For $10 million, you can change your roof (open air, dome, or retractable) and gain another 3 FI points.
- Teams may not build a new stadium within 15 years of constructing a new one.
- Relocation
- Teams may petition the league to relocate in order to revamp their franchise. A detailed write-up of their plan should be submitted to the commissioner's office including the new city, mascot, and new stadium construction proposal. The Commissioner's office will rule on the proposal and present it to the league if it passes inspection. Teams must then receive 12 yes votes from the league to move.
- If approved, you must pay $25 million to move your club (plus the cost of your new stadium). The $25 million is due up front, while the cost of the new stadium can be spread over a period of up to 5 years.
- Upon relocation their team financials are set back to the league default of:
Team Market= Average
Fan Loyalty = Good
Fan Interest = 70
- You also have to build a new stadium in your new town (all New Stadium rules apply).
- Once approved and your impending relocation becomes final, your current FI will be reduced 20 points and you will receive a 1 point drop in Fan Loyalty for the remainder of your time in the city you are leaving.
- Stadium Points (New Stadiums)
- You can change 7 different ratings for each stadium
- AVG LHB
- AVG RHB
- 2B
- 3B
- HR LHB
- HR RHB
- Wall Height
- Each .001 costs .1 stadium point (if you change from 1.000 to 0.990, it will take 1 stadium point).
- Changes above 1.150 and below 0.850 require commish approval.
- Wall Height can be edited for free with the creation of a new stadium.
- Stadium Modifications
- All modifications must be announced before the beginning of Spring Training
- Teams may choose to edit the 7 different ratings using cash during the offseason.
- Each .001 costs $200,000
- Cost of editing the walls is $10,000 per foot per area for both distance and height (if you want to move the fence in 5 feet and raise it a foot, the cost is $60,000).
- Seats
- Capacity 45,000-50,000
- Capacity 50,001-55,000
- Capacity 55,001-60,000
- Capacity 60,001-65,000
- Capacity 65,001-70,000
- Maximum capacity is currently 70,000
- Stadium Funds
- At the end of each season, teams who have cash in excess of the league cash maximum will have 50% of this excess placed in a separate Stadium Funds account that is tracked outside the game
- Funds in this account may only be used for items described in sections b-i of this document.
- Teams may also us money from their starting balance to pay stadium fees, but unless a team specifically requests that operating funds be used for items described in sections b-i, above, they will always be deducted from Stadium Funds first.
- Each team’s stadium fund has a max balance of $50 million
Updated 5/01/10
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